<Unit >
	<Description combatRole="FIGHTER">
	</Description>
	<Meshfile file="beholder.bfxm"/>
	<ShieldMesh file ="beholder_shield.bfxm"/>
	<BSPMesh  >
	</BSPMesh>
	<Mount weapon = "UnknownHeavyBeam" size = "Light autotracking" x = "0" y = "-0.5" z = "13.0"  >
	</Mount>
	<Light file = "supernova.bmp.bfxm" x = "0" y = "-0.5" z = "13" size = "0.500000"  >
	</Light>
	<Light file = "supernova.bmp.bfxm" x = "0" y = "0" z = "-7.20000" size = "3.000000"  >
	</Light>
	<Defense HudImage = "s-hud.spr" >
		<Armor front = "1000" right = "1000" left = "1000" back = "1000"  >
		</Armor>
		<Shields front = "10000" right="10000" left="10000" back = "10000" recharge = "20000"  >
		</Shields>
		<Hull strength = "1000.000000"  >
		</Hull>
	</Defense>
	<Stats mass = "45.555" momentofinertia = "45.555" fuel = "20000000"  >
	</Stats>
	<Computer yaw = "120" pitch = "120" roll = "120" afterburner = "320" maxspeed = "300" >
		<Radar itts = "false" color = "true" trackingcone="0.9985" >
		</Radar>
	</Computer>
	<Energy >
		<Reactor recharge = "26000" limit = "65000"  warpenergy="32000">
		</Reactor>
	</Energy>
	<Jump delay = "1" jumpenergy = "400"  insysenergy="300">
	</Jump>
	<Thrust >
		<Engine Afterburner = "20000" Forward = "15000" Retro = "15000" Left = "15000" Right = "15000" Top = "15000" Bottom = "15000"  >
		</Engine>
		<Maneuver yaw = "16596" pitch = "14522" roll = "16596"  >
		</Maneuver>
	</Thrust>
	<hold volume="50">
		<!-- insert cosmic joke-->
	</hold>
	<Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) -->
</Unit>

