<Unit scale="0.01">
	<Description combatRole="POINTDEF">
	</Description>
	<Meshfile file="box.bfxm" />

	<Thrust>
		<Engine Afterburner="300" Forward="150" Retro="150" Left="150" Right="150" Top="150" Bottom="150"/>
		<Maneuver yaw="150" pitch="150" roll="150"/>
	</Thrust>
	<Sound>
	</Sound>
	<Defense hudImage="missile-hud.spr">
		<Armor front="10" right="10" left="10" back="10"/>
		<Shields front="50" back="50" recharge="50"/>
		<Hull strength="10"/>
	</Defense>


	<Subunit file="rlaanturretmini" x=".01" y="0" z="0" ri="0" rj="1" rk="0" qi="1" qj="0" qk="0"/>

	<Subunit file="rlaanturretmini" x="-.01" y="0" z="0" ri="0" rj="-1" rk="0" qi="-1" qj="0" qk="0"/>
	<Stats mass="1" momentofinertia="1" fuel="40000000"></Stats>
	<Computer yaw="150.800003" pitch="150.800003" roll="151.800003" afterburner="300.000000" maxspeed="300.000000">
	<radar range="30000000" itts="false" color="false" />
	</Computer>
	<Energy afterburnenergy="1">
		<Reactor recharge="100" limit="200"/>
	</Energy>
       	<Jump delay="1" jumpenergy="900"/>       

	<Hold volume="10">
	</Hold>

</Unit>
