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Deleting Dynamical Systems
Suppose that we want to remove the dynamical system ``Bouncing Ball'' from
section 4.2,
which is defined in the file bball_def.c. To remove this:
- 1.
- Edit the Makefile in your local DsTool directory. Delete the name of the file
which contains the dynamical system from the USER_SRCS
list and the name of the corresponding object file from the USER_OBJS list.
In our example, we would remove the file names bball_def.c and bball_def.o
from the Makefile.
- 2.
- Edit the file user.c and
delete all references to the dynamical system you wish to remove. To remove the Bouncing ball system,
delete the lines
extern int bball_init();
and
{0, "Bouncing Ball", bball_init},
from the file.
- 3.
- Remake your custom executable as explained in previous sections.
We note that you cannot delete any of the standard models that come
with DsTool. You can only delete models that you have previously
added to your own custom executable.
root
1998-11-02