This is the verbatim text of the qpntarry.h include file. It is is provided only for illustration; the copyright remains with Troll Tech.
/**************************************************************************** ** $Id: qpntarry.h,v 2.0 1996/09/24 10:15:58 agulbra Exp $ ** ** Definition of QPointArray class ** ** Created : 940213 ** ** Copyright (C) 1994-1996 by Troll Tech AS. All rights reserved. ** *****************************************************************************/ #ifndef QPNTARRY_H #define QPNTARRY_H #include "qarray.h" #include "qpoint.h" /***************************************************************************** QPointData struct; platform dependent element i QPointArray *****************************************************************************/ #if defined(_WS_WIN32_) || defined(_WS_PM_) typedef long Qpnta_t; #else typedef short Qpnta_t; #endif struct QPointData { // platform dependent point QPointData() {} QPointData( int xp, int yp ) { x=(Qpnta_t)xp; y=(Qpnta_t)yp; } QPointData( const QPoint &p ) { x=(Qpnta_t)p.x(); y=(Qpnta_t)p.y(); } #if defined(_WS_MAC_) Qpnta_t y; Qpnta_t x; #else Qpnta_t x; Qpnta_t y; #endif }; /***************************************************************************** QPointVal class; a context class for QPointArray::operator[] *****************************************************************************/ class QPointArray; class QPointVal { public: QPointVal( QPointData *ptr ) : p(ptr) {} QPointVal &operator=( const QPoint &point ); operator QPoint() { return QPoint(p->x,p->y); } int x() const { return (int)p->x; } int y() const { return (int)p->y; } private: QPointData *p; }; /***************************************************************************** QPointArray class *****************************************************************************/ declare(QArrayM,QPointData); class QPointArray : public QArrayM(QPointData) { public: QPointArray() {} QPointArray( int size ) : QArrayM(QPointData)( size ) {} QPointArray( const QPointArray &a ) : QArrayM(QPointData)( a ) {} QPointArray( const QRect &r, bool closed=FALSE ); QPointArray( int nPoints, const QCOORD *points ); QPointArray &operator=( const QPointArray &a ) { return (QPointArray&)assign( a ); } bool fill( const QPoint &p, int size = -1 ); QPointArray copy() const { QPointArray tmp; return *((QPointArray*)&tmp.duplicate(*this)); } void translate( int dx, int dy ); void point( uint i, int *x, int *y ) const; QPoint point( uint i ) const; void setPoint( uint i, int x, int y ); void setPoint( uint i, const QPoint &p ); bool setPoints( int nPoints, const QCOORD *points ); bool setPoints( int nPoints, int firstx, int firsty, ... ); bool putPoints( int index, int nPoints, const QCOORD *points ); bool putPoints( int index, int nPoints, int firstx, int firsty, ... ); QPoint at( uint i ) const; QPointVal operator[]( int i ) { return QPointVal( data()+i ); } QPointVal operator[]( uint i ) { return QPointVal( data()+i ); } QRect boundingRect() const; void makeArc( int x, int y, int w, int h, int a1, int a2 ); void makeEllipse( int x, int y, int w, int h ); QPointArray quadBezier() const; }; /***************************************************************************** QPointArray stream functions *****************************************************************************/ QDataStream &operator<<( QDataStream &, const QPointArray & ); QDataStream &operator>>( QDataStream &, QPointArray & ); /***************************************************************************** Misc. QPointArray functions *****************************************************************************/ inline void QPointArray::setPoint( uint i, const QPoint &p ) { setPoint( i, p.x(), p.y() ); } inline QPointVal &QPointVal::operator=( const QPoint &point ) { p->x = (Qpnta_t)point.x(); p->y = (Qpnta_t)point.y(); return *this; } #endif // QPNTARRY_H