Collaboration diagram for CEGUI::Scheme:
Public Member Functions | |
void | loadResources (void) |
Loads all resources for this scheme. | |
void | unloadResources (void) |
Unloads all resources for this scheme. This should be used very carefully. | |
bool | resourcesLoaded (void) const |
Return whether the resources for this Scheme are all loaded. | |
const String & | getName (void) const |
Return the name of this Scheme. | |
~Scheme (void) | |
Destroys a Scheme object. | |
Friends | |
class | Scheme_xmlHandler |
Scheme * | SchemeManager::loadScheme (const String &scheme_filename, const String &resourceGroup) |
void | SchemeManager::unloadScheme (const String &scheme_name) |
Classes | |
struct | AliasMapping |
struct | FalagardMapping |
struct | LoadableUIElement |
struct | UIElementFactory |
struct | UIModule |
A GUI Scheme is a high-level construct that loads and initialises various lower-level objects and registers them within the system for usage. So, for example, a Scheme might create some Imageset objects, some Font objects, and register a collection of WindowFactory objects within the system which would then be in a state to serve those elements to client code.
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Destroys a Scheme object.
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Return the name of this Scheme.
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Loads all resources for this scheme.
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Return whether the resources for this Scheme are all loaded.
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Unloads all resources for this scheme. This should be used very carefully.
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