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4.1 Conventions

4.1.1 Syntax Common to All OOGL File Formats  
4.1.2 File Names  
4.1.3 Vertices  
4.1.4 Surface normal directions  
4.1.5 Transformation matrices  
4.1.6 Binary format  
4.1.7 Embedded objects and external-object references  
4.1.8 Appearances  



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