KGameErrorDialog Class Reference
#include <kgameerrordialog.h>
Detailed Description
Use error(), warning() and information() to display the information about a network game.Error handling for KGame.Maybe a better solution is to use KMessageBoxes You can connect to the public slots, too - they will call the static functions, so that you can always have a KGameErrorDialog object lying around without losing much memory (a KGameErrorMessageDialog Object will be created)
- Author:
- Andreas Beckermann <b_mann@gmx.de>
Definition at line 39 of file kgameerrordialog.h.
Public Slots | |
void | slotError (int error, QString text) |
void | slotServerConnectionLost () |
void | slotClientConnectionLost (Q_UINT32 clientID, bool broken) |
void | slotUnsetKGame () |
Public Member Functions | |
KGameErrorDialog (QWidget *parent) | |
void | setKGame (const KGame *g) |
void | connectionError (QString s=QString::null) |
Protected Member Functions | |
void | error (const QString &errorText, QWidget *parent=0) |
Member Function Documentation
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KGame couldn't establish a connection. Use this if KGame::initConnection returns false
Definition at line 103 of file kgameerrordialog.cpp. |
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Automatically connects the KGame object to all error dependant slots. Create a KGameErrorDialog object, call this function and forget everything.
Definition at line 50 of file kgameerrordialog.cpp. |
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The connection to a client has been lost by accident. See KGameNetwork::signalClientDisconnected Definition at line 84 of file kgameerrordialog.cpp. |
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The connection to the KMessageServer has been lost. See KGameNetwork::signalConnectionBroken Definition at line 77 of file kgameerrordialog.cpp. |
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Unsets a KGame which has been set using setKGame before. This is called automatically when the KGame object is destroyed and you normally don't have to call this yourself. Note that setKGame also unsets an already existing KGame object if exising. Definition at line 66 of file kgameerrordialog.cpp. |
The documentation for this class was generated from the following files: